Volumetric Photon Mapper
Implementation:• Uses Sphere as basic volume container.
• Varying Step size to avoid "density rings".
• Uses a density function to determine transperency and also if a photon is absorbed or scattered.
• Designed for integration with non photon mapped scene with transparency.
Full Bloom: VR music experiance
Implementation:• Uses Unity game engine and C# scripts.
• Link to website can be found here: https://fullbloomgame.com/
Painted Post-Processing Effect
Implementation:• Implemented in both glsl and osl.
• Uses various noise functions and base textures to produce a convincing paint like look.